Posts Tagged ‘Science Fiction’

June 10, 2012 8 comments

Good Morning, all. I’m excited this morning. A bit of shameless promotion here.


Image representing iPhone as depicted in Crunc...

Image via CrunchBase

My Science Fiction Fantasy short story“Destiny’s Decision” was released this morning on Ether Books for download onto iPhones.




It’s a powerful little story that I think you’ll enjoy. To get the app and the story, please look here. Enjoy!




Have a terrific and relaxing day, peeps. Give your bodies engine a reason to feel good tomorrow and your mind a reason to surge forward with creativity.


A bientot,




Cracking the Genre Code

April 17, 2012 4 comments
(L to R) American science fiction, fantasy, an...

(L to R) American science fiction, fantasy, and horror author William F. Nolan, American science fiction and horror author Jason V Brock, American science fiction and horror author John Shirley American science fiction author Frank M. Robinson . (Photo credit: Wikipedia)

Did you ever think of poetry as a vehicle for science fiction and fantasy? If you haven’t, don’t berate yourself. Most people haven’t.

Today’s poetry prompt, though, asks for that very thing. Poetic Asides Two-for-Tuesday Prompt Challenge: Write a science fiction poem and a fantasy poem. So without further ado, I give you my response to that challenge. (Note: For me, it can be serious and filled with drama. I can also do the twist.)

Paramis Shared

At the edge of night,

Where mottled sky and earth meet,

Dark shadows pool amid cliffs and plains.

Under stars making up Ryan’s Hope,


All my children begin their pilgrimage

Toward the annual space dome challenge,

On a search for tomorrow’s new tech,

That will ease the days of our lives


And take us through the coming cycles

Of our guiding light, with the bold

And the beautiful flashes of Earth’s last

One life to live.


I wait for their return, for their new knowledge,

Knowledge that will temper our fears,

Watching as the world turns its face once

More toward our sun, to live in constant day.

© Claudette J. Young 2012



Road traveling star lanes

Divested weather vanes,

Enter worlds before unknown

Ever searching adventure,

Many times liquid streams,

Plains, mountains, fancy dreams.

© Claudette J. Young 2012


Dream of Home

Green-lit caverns deep

Warmth-washed moisture seep,

Emerald pool crystalline

Bathers recline, eased within.

Muffled laughter ripples soft

Against pinnacle ceiling aloft,

Spending regard gentle and pure

Ever drawing me toward the lure,

Of sweetest home beyond compare

Acceptance true in the heart’s lair,

Smiling eyes open embrace here

Evaporating distant fear.

Know longing gentle breath

Inside home’s green caverns depth.

© Claudette J. Young 2012

A Virtual World

October 26, 2010 10 comments

Writers live in their own little worlds much of the time. Hey, I can’t help it if everyone can’t find the time to work and play the way we do. Our minds think up so many fantastic scenarios. And SF writers think up some doozies that have stuck with us as everyday objects in our homes.

Those SF writers do the mental designs, write them down, creating written Virtual Worlds for any reader who picks them up to read. Afterwards, they have the privilege of sitting back and seeming smug when the world takes hold of one of their ideas and makes it tangible and available.

I find myself mind-boggled when I think about how much has been created in the name of using one’s mind. Billions in research has gone toward producing a viable Virtual World application that can be enjoyed by the masses.

For instance: The Air Force put together a specialized helmet a bunch of years ago that would allow the pilot to simply think about a maneuver and have his plane perform it. It was tested and found plausible and usable if the pilot was specially trained to use it. And before you wonder how I know that, I saw a documentary on it several years ago and leave it at that. Nothing classified here. It came from SF.

Serious talk had it that the military purchased the rights to quite a few of the designs and concepts used on the original Star Trek series. Researchers are reportedly working on several applications taken from the Star Trek series. When Next Generation warped out to the Rim, the concepts and designs used were sold off, or so the story goes.

Japanese researchers have been working on a working holographic TV since the 80’s as reported on the Discovery channel during ‘88-‘89 or thereabouts. They’d managed it, too. A research facility in California reported a few years ago about having actually “transported” an inanimate object from Point A to Point B without inherent damage to the object. That’s impressive.

So here we have transporters, holo deck capability (at least up to a point), other researchers are working on replicators with some success, and one engineer has figured out how to build a hydrogen collecting ram-jet (if I heard what he said correctly on the Science Channel.) Think about it. We’re almost to a point of creating an Enterprise to rival the UFoP.

Nanotechnology is ready to explode. It’s being tested now for medical applications. I think it was AP that reported that a few months back.

I know that you’re wondering what all that has to do with a Virtual World. Well, it’s like this. When I was a kid, everyone under the age of 18 lived in a virtual world as routine. It was called an imagination. We figured out everything. I think I was 11 when I figured out how to build everything I could think of, including a pedal car, out of various diameter bamboo.

Gilligan’s Island did that, you say. That’s true. They did. But I did it in the fifties. I didn’t know about all the SF greats at that time and had never read any of their books. I just knew that there were planets out there beyond our knowing that had intelligent life on them and that sometime before the world ended, we’d get to see them. That subject is still being debated.

Kids back then all knew how to make up stories and see them in their heads. As far as we were concerned we really were on those other planets, in that hot desert looking for a watering hole, or designing a new two-story house from whatever we could find on the forest floor.

Today, kids have video games that present images that might as well be real. Many are violent. All I’ve heard are loud enough to wake several zombies and send them out on the street to get away from the noise.

The idea of actually thinking up their own stories and games seems to have escaped many of the last two generations of children. I wonder if we’ve paid too heavy a price for the actual reality of virtual reality.

Would it have been so terrible to leave our children to the devices of their own imaginations rather than plopping them down in front of the games they use now?

If you have a comment, feel free to leave it. I’d like to hear it.

A bientot,